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Marshall Media

MED · Augmented reality

Put it in
the room.

Augmented reality blends digital elements into the real world. Whether it lands has little to do with how the model renders and everything to do with whether the thing holds its place, its scale and its material once it is sitting on somebody's floor.

MED · 06/09

Route
/media/ar
Division
Media
Output
05
Registers
04
Status
Productized

MED · 01

The question a picture cannot answer

Count the messages your team answers about size — will it fit, how big is it actually, what does that finish look like in daylight. Every one of them is a photograph failing to answer a question about a room it was never in, and the ones nobody asks come back later as a return. A viewer who can stand the thing on their own floor stops asking.

MED · 02

What we build for AR

The asset is the deliverable and where it anchors is the craft. An object that has to read correctly on a table is a different build from one that has to sit on a building, and the second is not the first with a scale factor applied.

  • Product placement
  • Packaging + label
  • Architecture on site
  • Event + activation
  • Real-time assets

MED · 03

Built for real time, not for a render frame

A render frame carries as much geometry as the machine will hold, because it is computed once. An augmented-reality asset is recomputed every frame on a phone that is also running its camera. Polygon budget, baked materials and file weight are decided before the model is made — retrofitting them afterwards is a rebuild wearing the word optimization.

MED · 04

How it arrives

As a link, or inside an application you already ship. That call is made before the asset is built, because it sets the weight the file has to fit and the devices it has to hold up on. None of it is tied to where anyone is standing: the asset travels, and the room it lands in is the viewer's own.

Where we are, and where that does not matter.

All four divisions — media, marketing, development and cybersecurity — are offered across South Florida, New York and Los Angeles. The map is narrower than that on purpose: it marks where the standing roster is concentrated today, not where the work is allowed to happen.

02 bases · 03 markets

Two coverage areas are marked. Each is described in the list that follows.
  • Jupiter · West Palm Beach

    Florida

    Home base — four divisions in one building, and the roster that covers South Florida. The office address is here; the work is not.

  • Los Angeles

    California

    The West Coast base — and the one address anything we sell is tied to: the cinema-robotics arms are ours, stationed at a strategic-partner studio here.

Coverage grows as the roster does, and this map changes when it does. One thing we sell is genuinely tied to an address — the cinema-robotics arms, which are ours and are stationed at a partner studio in Los Angeles. Everything else travels: a crew, a kit and a lead go to the job, and a job outside every circle here is a line on the quote rather than a no.

Pick the door that fits.

Or just email us — intel@marshallmedia.io